Events By Kristian Wingfield-Bennett / December 21, 2016 TechCrunch, Slush & ANDi V2 With Christmas just around the corner and everyone gearing up for the festive break, the team at ANDi Games Ltd have been busy working around the clock. From preparing ANDi V2 to attending Slush 16 in Helsinki to TechCrunch Disrupt in London, we’ve been a little busy since our update. From Slush to Crunch We’ve been on the move a lot this month. Slush has grown from a 300-strong assembly of like minded individuals to know being a world-renowned event, spreading globally. Their philosophy is simple: to help the next generation of great, world-conquering companies forward. With over 15,000 attendees, across two days, Helsinki literally comes to a standstill to facilitate founder and investor meetings and to build a world-wide start-up community. It was a busy two days but we were lucky enough to get some face time with representatives from Games London, Supercell, Huawei, and VC companies. We also attended several key note sessions from high profile speakers which highlighted parts of the industry that from the average interview or video you do not get to see; real stories, serious advice, and unrivaled networking potential. And of course, there was a huge after-party, which was enjoyed by all. The day after Slush, the ANDi team headed to London to volunteer at TechCrunch Disrupt London 2016. TechCrunch Disrupt is a world-leading authority in debuting revolutionary start-ups, introducing game-changing technologies, and discussing what’s top of mind for the tech industry’s key innovators. Their Disrupt conference is famous for gathering the best and brightest entrepreneurs, investors, hackers, and tech fans for on-stage interviews, the Start-up Battlefield competition, a 24-hour Hackathon, Start-up Alley, Hardware Alley, and like any good conference, brilliant after parties to network with some of the best minds in the field. Our volunteering allowed us access to all areas of the event and you can check out some of the pictures in our gallery (along with some from Slush 16): [ngg_images source=”galleries” container_ids=”1″ display_type=”photocrati-nextgen_basic_slideshow” gallery_width=”600″ gallery_height=”400″ cycle_effect=”wipe” cycle_interval=”5″ show_thumbnail_link=”1″ thumbnail_link_text=”[Show thumbnails]” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″] ANDi’s Blog – Development Update Through all of this, development on ANDi V2 has not stopped. In fact, Babak and Sam were busy fixing bugs and finalising V2 details during their downtime at TechCrunch. December has seen our first big bug in terms of development. This was down to how Google has two very different ways to deploy code into the cloud. Each method uses a different version of Java, and while we were trying the first deployment, the version of Java we were using wouldn’t work as it should. We tried using it for the second deployment method which gives developers more power to control things but this just created even more problems. After much tinkering, reinstalling various different software packages and changing some of the libraries we use, we finally got it to work – but the cost was 5 days of downtime. On the positive, we’ve made great progress on developing our API’s that will update our servers as to what is happening; installing/uninstalling games, swiping through the Tinder for Games, reacting to our notifications, all the things we want to know so we can really tailor ANDi to each of our users’ needs and requirements. We’ll be spending the rest of December on completing V2. This includes the new designs as seen in our first blog post, with a focus on a smaller and faster app which still provides the great functionality from the last version. We are building ANDi V2 in a modular structure which will help us to quick add new features over the next few months and there’s a lot of great ideas being discussed in ANDi HQ. Onwards to 2017! We’ve a lot planned for 2017 including growing the blog section of www.get-andi.com. We want ANDi to not just make you game recommendations, but be a place you know you can get the most in mobile gaming, AR and VR content from reviews, interviews and features. We recently reached out to mobile game indie developers and launched our ANDi’s Indie Dev Spotlight. Already planned for 2017 are features on EnigmBox, Art of Dogeza, Skylans and many more. We recently sent out a call for content writers, and we pleased to welcome the first of many; Kassandra Carrillo. Kassandra has already jumped in with both feet and we’ve recently published her first review for ANDi – Horsechestnut’s Conkers. If you, or anyone else you may know would be interested in writing for ANDi, please go to Write for ANDi and get in touch! And so there we have it, it’s been a crazy roller coaster of a month, but one we’ll remember for a long time. If you have any questions for the team or simply want to say hello, head on over to our Contact Us page – we’d love to hear from you. Have a great Christmas and New Year and we look forward to sharing our next update with you in 2017 here, in the ANDi Blog!