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Search For A Star 2017 Finalists Announced

Top games students revealed as Search For A Star 2017 Finalists Announced

Search For A Search
Search For A Star Over 40 judges from the games industry have come together to assess games and artwork created by students across the UK & Europe, all of whom are hoping to walk away with job opportunities with leading games development studios.

After two industry-set challenges, assessors have now filtered the 814 entrants down to 10 programming students and 21 art students across a range of disciplines. These high achieving students will now move on to the final interview stage to speak directly with leading UK studios.

The initiative, developed by Grads In Games, aims to highlight talented students to leading studios and improve the links between academia and the games industry. Over 30 UK studios are involved in Search For A Star in 2017, either as judges, sponsors or prize givers, including Sumo Digital, Playground Games, nDreams, NaturalMotion, Epic Games, Edge Case Games and many more.

In the second round over 50 games were developed, which can be downloaded and played for free on our website, alongside 60 pieces of art across four specialisation areas.

Code, art, and animation / VFX winners will be announced during individual finals days for programming students on 10th April at Staffordshire University, and on 13th April at University of Hertfordshire for art students.

During the finals day, finalists will take part in an interview designed to mimic the standards of the games industry. Students will sit with a panel of five industry professionals and studio heads, who will assess the students and provide feedback based on their performance.

In addition to the grand prize of the chance to get a job with our partner studios, prize packs for winners donated by the industry include a fully funded Masters scholarship from GamerCamp & Playstation First, training courses from Academy Class, art software suites from Allegorithmic, countless games from our partners, apparel, signed books, and much more.

People are looking for a little bit of passion, and extracurricular stuff outside of university helps a lot with this. Entering competitions, creating and publishing your own games – these are all ways of making yourself stand out from the crowd. This is really what we’re trying to offer with the competition.”  

Lizi Attwood, Technical Director at Furious Bee & founding member of Search For A Star.

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TIGA, Brexit, Article 50 and the Future of the UK Games Industry

TIGA, Brexit, Article 50 and the Future of the UK Games Industry

Brexit! TIGA, the network for games developers and digital publishers and the trade association representing the UK video games industry, published the following statement in the light of the UK’s decision to initiate Article 50 of the Treaty of the European Union and begin the process of leaving the EU. 

Dr Richard Wilson, TIGA CEO and Jason Kingsley OBE, TIGA Chairman and CEO and Creative Director at Rebellion, said: 

“TIGA, the trade association representing the video games industry, is engaging with Government, Parliament and interested third parties to ensure that creative and technological sectors, including the video games industry, continue to succeed following Brexit. 

“TIGA will:

  1. campaign for the retention and improvement of both Video Games Tax Relief and the Research and Development Tax Credits to ensure that the UK has one of the most favourable tax regimes for the video games industry in the world.
  2. campaign for the introduction of a Video Games Investment Fund to provide £ for £ match funding for original IP game projects to improve games businesses’ ability to access finance.
  3. campaign to enable UK games companies to recruit highly skilled workers (Tier 1 and Tier 2 workers) from the EU and the wider world.
  4. campaign for the establishment of a British Games Institute to drive the video games sector forward and to promote the cultural, creative and economic impact of video games in the UK. 
  5. accredit more video games degree courses to bring industry and higher education together and to ensure that more UK universities are providing games businesses with the skilled graduates that they need. 

“Today is a historic day. Opportunities and risks lie ahead. It is now more important than ever to realise TIGA’s vision to make the UK the best place in the world for games development, games education and games service providers. If you share this vision and want to make it a reality, then contact Dr Richard Wilson, TIGA CEO, to discuss how you can get involved in our campaign (richard.wilson@tiga.org ).”

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