Education Meets Precision in Doggo Tap

To the point, but not so concise in how it gets you there. See Doggo Tap. An educational journey provided by Level Two Beard. Doggo Tap sees you the player on a mission to feed your dog while steering clear of potentially hazardous and dangerous foods and beverages. Does it achieve its educational aspiration?

Doggo Tap

In form, Doggo Tap is a very “to the point” kind of game. There aren’t a bunch of arbitrary menus or settings to fiddle with, and the information and directions provided make concisely clear what foods for Doggo to eat, and which to avoid. As mentioned prior, Doggo Tap is an educational experience aimed at driving home what foods are and aren’t good for dogs to consume. Even without looking at the brief directions provided, I would imagine most could play Doggo Tap and intuitively understand that beer, or chocolate are things to avoid.

In function, Doggo Tap is also to the point in terms of gameplay. You tap the screen in order to extend Doggo’s tongue to reach for an item. Eating foods builds score which feeds into a high score that you can share. Like a platformer, there’s a certain amount of precision involved in this. If your extension isn’t timed perfectly, Doggo’s tongue will either miss a potential item altogether, or it won’t be returned to its mouth (therefore, no points to be scored). I experienced instances where my extension timing was only a half second or two off, only for an apple or salmon to end up on Doggo’s head. Where Doggo Tap came up a little short in gameplay, it doesn’t provide clear directions on how to play. Although it’s self explanatory (tap the screen) to an extent, you only get a small number of opportunities to extend for food. What this meant for my experience, I had to inevitably play a lot longer (failing a lot) before I really got the hang of how to play. In a vacuum, not necessarily a criticism. However, in a game as straightforward as Doggo Tap, I don’t feel this is the way to go, as it took me longer to get the core meta and fun of the game.

Doggo Tap won’t blow anyone away in terms of its graphical fidelity, but the art style and animations deployed get the job done. Sound design in Doggo Tap is also pretty straightforward. There’s a few sound effects for munching on food which have a strong audio recognition and signature to convey (even to someone who doesn’t understand how to play) which foods are good to digest, and which aren’t. There’s an individual unique sound source for chewing good food, bad food, and a gulping sound. Another nice attention to detail touch of Doggo Tap, there’s moderate customisation which goes a long way. With credits earned by playing (Doggo Tap has no Microtransactions that I saw), you can fully customise your dog’s appearance in terms of dog type, color, hats, etc. This is an effective means of building a relationship and affinity for your dog and having greater incentive to want to keep playing. Doggo Tap makes up for its limited depth with clever touches like customisation.

Download Doggo Tap:

[appbox googleplay com.LevelTowBeards.TapDog]

Support Level Two Beards:

Twitter: @LevelTwoBeards

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[appbox googleplay com.samdroid.andi]

About the author


Age 26, very passionate about video games, history, technology and sports. Addicted to tacos, susceptible to small knives.